Archive for the ‘mobile learning military’ Category

Wearable Tech – The New Frontier for Learning


(This editor from the motley fool sums up how I see the current state of wearables.)

I started learning about mobile technology in 2006 and I really saw the potential for learning. Now we are starting to see some great implementations in the way of mobile technology employed as a learning tool. From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need.

Wearable technology is an extension of mobile technology, beyond the smartphone and tablet. We are at the beginning and wearable technology will advance and find it’s way to our clothing and our accessories (watches, bracelets, glasses, shoes, gloves, etc.). There are a number of accessories available already:

Google glass: Glass is a very compelling learning platform. There are even some simple things you can do right now to create Google glass content with the Mirror Api, which allows you to create content in HTML, video, rich media and text, so it’s not a big leap for many of those with some basic technical skills. I like the format of the Mirror API because it’s a card style layout and that has worked really well with mobile learning products.

Smart watches (Galaxy Gear, Pebble to name a couple): Right now, these watches are seeming to fit a real nitch in the way that they provide notifications, which is unique compared to smartphones. Smartphones can typically provide you with an audible notification that something has happened (example, a sound when a text message arrives), but they require you to remove the phone from your pocket to check the notification and that interrupts the flow of what you’re doing. A smartwatch can provide that same notification and you can react by simply looking at your wrist. If you don’t need to act, then you don’t need to interrupt your flow. A passive indicator can be helpful in retaining attention and focus, which we know is key in learning. There’s lots more to think about when it comes to how smartwatches can be useful to the world of technology enhanced learning, so we’re just getting started.

There will be a lot to come on this topic and how we can further leverage wearable technology for learning purposes. In the meantime, check out this podcast and the article below to gain a perspective on wearables.

http://www.wired.com/gadgetlab/2013/12/wearable-computers/

A great new app, Coach’s Eye, knows how to use its senses

Coach's Eye App on Sale

Yesterday, I posted about mobile learning and using the sensors on the device in your learning design. Tomorrow a great app will launch in Apple’s App Store, called Coach’s Eye, from TechSmith. Coach’s Eye is an app designed to help coaches, parents and teammates evaluate an athelete’s performance and provide feedback through video. Think about it as if you’re the commentator watching the game with the magic pen that writes on the screen. I had a chance to preview this application and I can tell you that it’s easy to use and provides something I haven’t seen in any other apps, the ability to review and slow down video so you can provide feedback in a structured way. The end product is a video that you, the coach, produce with your feedback.

Among other things, Coach’s Eye allows you to slow down video to highlight certain places for improvement. You can highlight by drawing a box, a circle or lines and the best part is that you can comment on the video to give verbal feedback. You can then send the video to the person you’re coaching so they can concentrate on areas to improve.

Once you take a look at this app, you’ll immediately see how useful it can be for an athlete. I personally used it already to start working on some improvements to my baseball swing. I intend to keep using the application for that purpose. However, I think this app can easily be used in the broader training world. Think about a scenario where you or a coworker are charged with performing a task. A simple example would be the use of a specific piece of equipment like a printer or even a piece of software. Coach’s Eye would be beneficial because you could record a procedure and highlight certain things along the way while also providing verbal direction to the user.

The best thing about Coach’s Eye is that the designers and developers took the approach of using the device’s sensors. They realized that a mobile device has both added functionality and limitations when compared to a desktop or laptop computer. And since a mobile device has a camera and can easily be manipulated to provide good video in any environment, why not leverage that strength to allow the user to do something other than consume the content of others… you actually create your own learning content with their application!

I give kudos to the developers at TechSmith for building a focused, easy to use application. Like a lot of good applications, they stuck to a simple, intuitive design and they make it fun with a colorful interface.

Disclosure: I do not work for TechSmith, and I don’t have any official affiliation with their company. I was able to get on a list of testers for Coach’s Eye. I believe the app and the concept of coaching through the use of mobile devices are both heading in the right direction.

Addressing Mobile Security with What Else? An App!

While most of us in the learning community are more concerned with engaging the learner and providing effective learning content to our mobile learners, there are a lot of people who think of one thing when you mention mobile learning and that is security. The lack of real security options on mobile devices is one reason so many decision makers look at mobile learning as a “cute” novelty and not a real solution.

The fact that an organization’s data could end up on a mobile device scares many leaders. We’ve all seen the headlines about data taken from stolen or lost mobile devices and the recent phone hacking scandal at News Corp’s News of the World . Those events lead many to believe that they can’t provide content to a mobile device because the risk is too great to justify the reward of situated, contextually driven learning.

When I give a presentation on mobile learning, there’s always someone who questions the security. I normally provide a very simple answer and it goes something like this: “There are a lot of really smart people at well-funded organizations working really hard on that one”. So if you get this gist of it, my answer basically comes down to, “they’re working on it”. And we all know that when someone says they’re working on it, they really mean that it’s not done and who knows how long it will take to finish.

All the big companies, McAfee, Symantec, etc. are working to provide security solutions for mobile devices so data is safe and secure. Blackberry has traditionally held the crown of “most secure phone”, and security remains one of their strengths. However, with more individuals adopting devices running iOS and Android, those operating systems have become hot spots in the mobile security world.

So far, several high-profile government agencies here in the US and around the world have started to embrace mobile technology. The US Army, Navy, Marine Corps, Coast Guard and the Veterans Administration are just a couple of organizations currently building mobile learning applications and all sorts of performance support applications to deliver to their learners (following some serious pilot programs like the Army’s CSDA – check out the videos in the multimedia section to learn more).

The leadership in those organizations must have confidence that the security issue will be worked out, especially if the organization’s data is going to end up on mobile devices. One reason they have confidence is that new apps and systems are coming around to address security. One new security app is Mobileworks DE, built by a company called SteelCloud located in Ashburn Virginia. This article at Information Week explains some of the details. The application will provide military grade security features so decision makers can sleep a little easier at night.

I look at the security issue as one of the last remaining obstacles for mobile learning. As security restrictions become as common place on our mobile devices as they are on our desktops, we will sigh and hopefully be somewhat satisfied that we at least have the ability to target the devices in our enterprise learning architectures to provide content. But it may be a slightly different world. Companies like RIM, maker of the Blackberry, and others are focusing on systems where your personal life is separated from your corporate life and free from the security restrictions your employer provides. But there will always be some thought of big brother watching me if I choose to allow my company to control anything on my mobile device. As with anything, we make trade-offs and compromises to have our cake and eat it too. Let’s hope in this world, security doesn’t make it feel like someone else owns our device (unless they do of course!).

The bottom line for me comes down to the fact that companies and organizations are aggressively dealing with mobile device security. Leadership at these organizations are embracing mobile technology and mobile learning. We can finally start to feel like it’s really here and no longer feel like mobile learning is “coming soon.”

What the Army is Doing in Mobile Learning

I’ve been trying to keep up with all of the latest in the US Army’s Connecting Soldiers with Digital Applications (CSDA) program. The big idea behind the program is to leverage mobile devices to deliver information, training, performance support and even intelligence to soldiers to increase their situational awareness.

As someone who works in the learning world, it’s significant when any organization with hundreds of thousands of learners decides to equip their entire workforce with mobile devices and applications. I think it’s even more important when that workforce is widely dispersed. It’s important because it allows us to see how learning can be applied over great distances with lots of technical, cultural and geographical barriers.

This article in Defense Industry Daily notes several initiatives under the CSDA umbrella of programs. Basically, the Army is doing some field testing and they’ve decided to make training and education one of the early uses of the technology. The article lays out a few of the applications that can be looked at as training applications. The TRANSTAC program is pure for performance support to soldiers needing to communicate with foreign speaking civilians:

From the article:

“An English speaker talks into the phone. Automatic speech recognition distinguishes what is said and generates a text file that software translates to the target language. Text-to-speech technology converts the resulting text file into an oral response in the foreign language. This process is reversed for the foreign language speaker.”
These kinds of applications can be extremely powerful and can only be used in context with a mobile device. This is the kind of mobile “learning” (translated as performance support in this case) that shows off the strengths of mobile devices and their ability to be at the hands of the learner when conducting an activity.

In the long run, it looks like the Army is even going to push commercial mobile devices  (iOS, Android, Windows Phone 7 devices) into combat situations as long as they can figure out the security. Security is a very hard problem to solve, but it’s being worked on by several big and small industry players at the moment and it’s on everyone’s mind. It sounds like the Army and other agencies are grappling with how much security is enough and is there such thing as too much? But I’m confident that governments and industry will settle on some standards for security in smartphones and tablets, just as they did with PCs. Remember, it’s taken a long time for PCs to evolve to the security and restrictions they have today. I think the trip to a “secure” smartphone will be much shorter now that we have some consolidation in operating system deployment and versions.

Obviously, there’s lots to come with the CSDA program. The Army has made a commitment and bought into the power of the mobile device as a gateway to training and information. This quote from Lt General Vane sums it up quite well:

Again from the article:

“We have a number of pilots inside TRADOC…but we now have several theater commanders asking for these capabilities to deploy with them in combat….If we can figure out the smart cost/benefit way of doing this, it probably makes sense [to give every soldier a smartphone] in the long run.”

Mobile Augmented Reality in Action – For Learning!

Augmented reality is really taking off in a multitude of ways. However, most of the examples I’ve seen have centered around entertainment, gaming or marketing. The potential of mobile AR is really powerful because it brings a whole new layer to the real world we live in. We could see real depth and speed increases in training, especially with the implementation of AR training for process and procedural tasks. Well, here’s an example of mobile AR used for mechanic training in the US military. This type of AR can be very helpful as a performance support tool and as a teaching aid for students learning the mechanic trade. The article at singularity states :

“recently tested with the United States Marine Corps on an armored turret, ARMAR can cut maintenance times in half by guiding users to the damaged area and displaying 3D animations to demonstrate the appropriate tools and techniques.”

This is a move forward in real-time performance support and as you can see, it sounds like it’s working to reduce maintenance times. That’s pretty powerful stuff and I can see this type of thing being employed even down to the elementary school student learning math. The student could use a head mounted system and when practicing math problems, the system would use its’ camera to see the numbers the student is writing and provide help as the student progresses through the problem. How much easier would it be for a fourth grader to learn math if he or she were presented with an animated demonstration of the next step in the problem? It may even help lessen the burden on teachers. Just an idea, but I think you can run with the possibilities from here.